Most Liked Posts

Arthur Parsons

Marvel’s Avengers Console Launch Update

Arthur Parsons

LEGO Marvel’s Avengers Console Launch Update

Greetings true believers… crikey, it seems like an absolute age since I last wrote a blog post here. For those that don’t know me, I’m Arthur Parsons - the Game Director at TT Games working on the console version of LEGO Marvel’s Avengers. You’ll be glad to know that the fabulous team at TT Games and I haven’t simply been lazing around; in the time that has passed since my last post we have been hard at work revisiting the Marvel Universe to make LEGO Marvel’s Avengers the best it can be. Which, believe it or not, is out NOW!!!

LEGO Marvel

I’ve been very quiet because we have been working our socks off (not literally as there are a few pungent socks in the office) to make LEGO Marvel’s Avengers, our second trip to the Marvel Universe, bigger and better than anything we’ve done before.

Now that the dust has settled, and our socks have been laundered and put back on, we can look at what we have made with an immense sense of pride. We can’t wait for all of you to play the game and see all of the amazing things we have put into the game. We set out on the project to make sure we looked at everything that makes the LEGO games so great and added to them. So you are going to see an awful lot of things in the game that you may not have seen before, however we’ll get back to that later.

LEGO Marvel

First and foremost, what is LEGO Marvel’s Avengers??? In a nutshell, the spiritual successor to LEGO Marvel Super Heroes; however, this time we are retelling the stories seen in Marvel’s The Avengers and Avengers: Age of Ultron movies, obviously with our unique brand of humour and fun. In addition, we have included content from some of the other fabulous Marvel movies, including Marvel’s Iron Man 3 and Captain America: The Winter Soldier. And that’s just scratching the surface. This game is the Marvel Universe as seen through a pair of Avengers glasses – a celebration of Avengers content from cinema, comics and TV. We have made it our mission to include fun content from all areas of the amazing Marvel Universe, and I have no doubt that you will really enjoy playing the game. We have a bigger character roster than ANY LEGO game that we have previously made, and have tried to include everybody’s favourite characters. Each of these characters have unique moves and powers -  just as you would imagine them to have - and unlocking them and then trying them all out is so much fun. We have characters that you will all know like Iron Man, who this time around is able to change into a variety of Iron Man suits by simply selecting them from his Jarvis interface. We have Hulk, Quicksilver, and all the characters you’ll expect from the movies. We have also included lots of other wonderful characters, like Dr. Strange, Hulkling, White Tiger, Wiccan and even Marvel’s very own T-Rex, Devil Dinosaur. The roster on this game is epic!

 LEGO Marvel

Added to the huge roster we have reworked the combat in the game, Avengers is about working as a team, and what better way of doing that than teaming up. As such you can Team-Up characters to complete puzzles, but most exciting is being able to Team-Up characters together to perform awesome combo moves. Teaming up each of the core Avengers results in a unique move, while you can Team-Up all of the other characters to perform a special combo move. It really is a fun new way to defeat enemies in the game.

LEGO Marvel

We’ve also expanded the amazing open world game experience. This time you can explore what our version of New York has to offer, but on top of that you are able explore a host of other locations around the world, including Malibu, Washington, South Africa and more. This game is HUGE!!!!!

LEGO Marvel

There are sooooo many iconic moments in the Marvel movies, and we have lovingly recreated each and every one of them, many of them incorporating the terrific LEGO playsets that you may well have at home like the Hulkbuster set. It’s so much fun being able to bring together our love of comics and our love of LEGO into a game that offers so much. I could go on endlessly about everything that is in the game, from the voice work in the game, the authentic soundtrack, the new vehicles, however I don’t want to spoil your adventure. Needless to say all of us here at TT hope that you enjoy the game when you play it, and if you do please don’t forget to keep an eye out for the additional content that we are currently working on, which includes DLC packs for Agents of S.H.I.E.L.D, Black Panther, Dr Strange, Captain Marvel, Masters of Evil, as well as content that will be exclusive for PlayStation for Marvel’s Ant-Man and Captain America: Civil War.

LEGO Marvel

Now you know why I’ve been quiet for so long… we’ve really been hard at work. So please enjoy the fruits of our labour, and until next time… Excelsior!

LEGO Marvel 

Chris Rose

LEGO Marvel’s Avengers Handheld / Open World

Steve Thornton

LEGO Marvel’s Avengers Handheld / Open World

Hi there, for those who missed my last post – my name is Steve Thornton and I am the Game Director of the handheld version of LEGO Marvel’s Avengers. As Game Director, my job is to ensure we’re making the best game we can, and the easiest way for us to improve our games is to listen to our fans. We read every review, user comment, email and tweet we can get our hands on before, during and after development of a game, so that we know what our audience wants and how to give it to them. So we know something people have been asking for since as far back as LEGO Batman 2 is to have a free-roaming open world hub experience on handhelds. This is obviously a huge technological challenge for a handheld game, and it’s something we have been working up to for years; experimenting with bigger and better hub areas, third person cameras and creative ways to stream in content for players.

LEGO Marvel

I’m incredibly pleased to announce that for the first time ever, we have a full free-roaming open world hub city on handheld; a full 1:1 scale rendition of the console Manhattan city hub is playable on both Nintendo 3DS and PlayStation Vita, with no breaks, cuts or loading screens. Although capturing the console scale was important to us, we knew we couldn’t sacrifice life or activity, so the handheld city is also fully populated with traffic and pedestrian systems, props and Free Play content. In fact, there are over 100 Free Play objects in the city, connected to 15 handheld exclusive “hub challenges” – a few of which I will reveal in this post, the rest you’ll have to discover for yourself in the mean streets of Manhattan.

Hub Challenge #2 – Vintage Set

LEGO Marvel

Avid Avengers fans might remember that in the movies Agent Phil Coulson collected vintage Captain America trading cards. By looking closely at the films and official material, our artists were able to fully recreate the actual design of these cards in classic comedy LEGO style and they now act as a cool new collectable in our game, scattered across Manhattan. Collecting one immediately spins it into view, adds it to a gallery menu, and rewards you with a voice clip from Clark Gregg aka Agent Coulson himself.

Hub Challenge #7 – Character Building

 LEGO Marvel

Something that’s extremely exciting is a handheld exclusive Free Play storyline starring some very popular (and very current) comicbook characters. At first they seem like a set of seemingly unrelated side stories starring characters like Daredevil, Dr Strange and Moon Knight, but it soon becomes clear there is a greater conspiracy afoot in the city, and a villainous mastermind the heroes will have to unite against.

Hub Challenge #8 – Hydraways

LEGO Marvel

There are hidden Hydra hideouts or “Hydraways” all over Manhattan. Once you get hold of Red Skull’s iconic HYDRA Coupe from Captain America: The First Avenger, you can release a special radar pulse that reveals these Hydraways, and exposes the back-up memory terminals of that dastardly HYDRA scientist, Arnim Zola. Once the Hydraway is revealed, his tape decks are ripe for the smashing.

Listening to fans, we also know that although gamers value exclusive content, they also want the console and handheld experiences to become ever closer and offer the same feel and features. On this project we’ve worked closer with the console team than ever before, to ensure that the core features that define the LEGO Marvel’s Avengers experience are fully present on handheld. Many of these are traversal mechanics for blasting, boosting and leaping your way through the open world hub, including not only the Iron Man flight system and Quicksilver super speed, but the awesome Hyper Jump and Super Climb mechanics that bigger characters like Hulk can use to charge jump through the streets and smash up the side of skyscrapers. We spent a long time tweaking and balancing these mechanics to ensure they had the right weight and responsiveness, and they feel genuinely great to use.

LEGO Marvel

As well as the characters traversal mechanics, we also have a full vehicle driving system, and players will be able to grab any vehicle they see on the street (you’re on important world-saving heroic business after all) but also use the vehicle spawn anywhere button to drop a car, bike, truck or tank on the nearest street, or find helipads on nearby rooftops to spawn copters, chariots and jets. New vehicles to spawn will be unlocked by completing story levels and challenges, many of which have special weapons and abilities, such as a nitrous boost.

LEGO Marvel

But the Manhattan hub isn’t only used for Free Play. During the main game, the hub is used as a way to connect the ongoing storyline of the MCU levels with exclusive hub missions. Covering the behind-the-scenes moments that didn’t make it on screen in the movies, the hub missions are designed to feel like playable deleted scenes from the MCU. For example, an early mission covers Nick Fury being called to the P.E.G.A.S.U.S. base where the Tesseract is behaving strangely, covering his rendezvous at a hidden SHIELD base in Manhattan, and a drive in his decked out SHIELD SUV from Winter Soldier. Another covers Maria Hill rallying the SHIELD agents who retired after the HYDRA scandal back to action, so that they can pilot the mothballed Helicarrier to Sokovia. But as ever, we have injected a dose of LEGO fun, with Nick Fury having to help Agent Sitwell choose a wig for a date before he can borrow the base access chair, and Maria Hill disappointed to discover that if she’s going to get the old band back together, she’ll need to shake the ex-agents out of their newly found mundane jobs.

I could go on forever about the hub content, but I don’t want to spoil all the surprises in store. As I said at the start of this post, I’m incredibly impressed by what the team has accomplished this time. The design and art teams went above and beyond, pushing for a bigger and better city for players to explore, and somehow the tech and code teams squeezed it down onto the handheld screen with no cuts, breaks, bad lag or loading screens. LEGO Marvel’s Avengers is out on both console and handheld platforms on January 26th.

-Steve

Chris Rose

LEGO Marvel’s Avengers Handheld / Playing The Movies

Steve Thornton

LEGO Marvel’s Avengers Handheld / Playing The Movies

Hello! My name is Steve Thornton, and I’m the game director for the handheld version of LEGO Marvel’s Avengers, coming soon to Nintendo 3DS and PlayStation Vita. Since its explosive E3 reveal this summer, LEGO Marvel’s Avengers has been blowing the minds of gamers all across the world with its amazing trailers, character reveals and demos… but the handheld version has remained mysterious, without a single screenshot, tweet or teaser to ogle. Well rest easy 3DS and Vita fans, we aren’t hiding. The handheld version is bigger than ever, jam-packed with exciting features that we’re really proud of, and there are some big reveals on the way in the VERY near future. In the meantime though, I wanted to dispel some of the mystery and give you all a first look at some of our content, while providing some insight into how we approached the games design.

LEGO Marvel

When I watched the first Avengers film in the cinema, long before I ever dreamed I’d be working on a game of it just 3 years later, there were immediately a dozen scenes that jumped out as being perfect videogame sequences. The pacing, the boss fights, the skydives, the chases, the big battles and grand set pieces, it was all there. For me, the most important and exciting thing that sets videogames apart from movies is the power of interaction. Interaction is what allows videogames to elevate their audience from a spectator and put the action in their hands. No longer watching the heroes on the big screen, gamers get to rip through the sky as Iron Man, they get to smash through walls as Captain America, and they get to punch a big alien fish in the face.

I think when people pick up the videogame version of their favourite movie, they want to live and breathe those iconic, memorable moments, from the big screen. They’ve already watched them from afar, but this is their chance to play them. With that in mind, it was important those scenes that jumped out in the cinema, those moments everyone remembers, are front and centre in our LEGO videogame. More than ever, I think fans will be very impressed with the accuracy we have pushed for between the game and the films. I’ve included a few of my favourites below, see if you can recognise these iconic sequences!

Skydiving down the side of Stark Tower as Tony Stark, while the MK7 pod chases after him

LEGO Marvel

Attempting to escape Hulk as he rampages through the engineering deck of the Helicarrier

LEGO Marvel

Getting the Helicarrier’s damaged fan started with a manual push from Iron Man

LEGO Marvel

Following Captain America’s orders, and blocking the Chitauri portal as Thor, using a super-charged Chrysler Building as a conductor

LEGO Marvel

Tearing through the backstreets of Seoul as Black Widow, in a daring attempt to get Captain America’s fallen shield back to him before Ultron gets the upper hand

LEGO Marvel

Wiping the smile of Loki’s face and showing him who the “puny god” is with a few well deserved Hulk smashes during a stylish disco party. (Ok, we might have added the stylish disco party.)

LEGO Marvel

Using Quicksilvers super speed to snatch civilians out of harm’s way as a runaway train crashes through the streets of Seoul

LEGO Marvel 

As well as putting these movie moments in the hands of gamers, one other thing that was very important to us in making LEGO Marvel’s Avengers was creating a varied and versatile experience for players. The Marvel Cinematic Universe is such rich and diverse source material, with so many characters, powers and types of action to draw on, we knew the game had to be just as rich and diverse. As we’re always listening to the fans, we also know that more than ever, players want fresh and exciting gameplay options to mix up the classic LEGO gameplay they know and love.

This was just a really quick sneak peek at some of our levels and sequences, we have so much more still to show, and some really exciting new features still to be revealed. Thanks for reading. Oh, and just before I go, one last screenshot for you, live from the inside of Iron Man’s helmet…

LEGO Marvel 

Until next time!

-Steve

Earlier Posts