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Chris Rose

LEGO® Ninjago: Nindroids – Remember the Balance!

Chris Rose

Hello again. How are things?

It’s been a fun month since my last post for LEGO® Ninjago™: Nindroids™ was announced. Hellbent and the QA team at TT Fusion have worked tirelessly to get us to where we are now. Interestingly, one of the words that has often come up over the month has been ‘balance’. Balancing a game is probably one of the most unappreciated values a Development team has to have. It’s also fitting that it is mentioned so often, as Sensei Garmadon will tell you in the latest TV Series; ‘We underestimate the importance of balance’.

So with that in mind, we have made sure that LEGO Ninjago: Nindroids is appealing to players of all ages, and experience, with the LEGO series. We want to ensure that someone who has never played the LEGO series before is welcomed, but at the same time, maintain a level of challenge that is expected when playing as a Ninja. We have had to work hard to ensure that the enemies are tough, but fair, when they step forward to engage in combat.

Hellbent Games have put a lot of effort and hard work into making sure that every puzzle is fitting to the surrounding action, every vehicle controls as you would expect it to when you bring a playset to life and that every part of the game is a true telling of what has become a rapidly popular storyline.

We’re nearing the end of our time with developing LEGO Ninjago: Nindroids, and in some ways it will be a little sad to see it over, as it means I won’t be communicating daily with the guys and girls at Hellbent anymore, but it’ll also be great to see fans of the Ninjago TV series and the LEGO games series get their hands on what has been a great effort from all those involved.

We will also be showing off the game for the first time to the public at E3 on Playstation Vita at the Sony stand, so if you want an early hands on look, be sure to say hello to Chris, Zoe and Spanner whilst you’re there!

 


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