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Jonathan Smith

Oh, you’re back. Great! We lost you for a moment. Time to continue the -

Jonathan Smith

Oh, you’re back. Great! We lost you for a moment. Time to continue the -

What’s that? As we were just walking up the stairs together, you were grabbed by a giant squid, yanked right through the wall and into the street outside, then pulled slowly and relentlessly towards the creature’s hideous maw? And suddenly rescued by the flaming arrows of a dozen Elvish archers, parachuting in formation down from their multicoloured gunship?

Yeah, that happens a lot around here. Sorry.

Glad you made it back, though. Time to continue the tour!

The effects you just experienced are highly localised reality distortions caused by the fearsome forces at work in our core technology laboratory. Here, at the very heart of TT Games, a band of highly trained programmers do daily battle with the primal essences of the universe - the ones and zeroes without which our worlds could not exist.

Take a look through this special protective security window. You see how boldly they wrestle with the code? How fearlessly they debug? Researching never-before-imagined ways to bring magic to the games. Splitting screens. Changing the very laws of physics with each update. Amazing, isn’t it?

Oh, by the way, while you were out with the squid, we announced the release this year of LEGO Marvel. You saw some of the designs downstairs, I know - but now we’ve made the announcement public, so we can let you out of the building without wiping your memory.

I mean - um... Nothing.

So come through to the Art department, and you can take a closer look at how LEGO Marvel is shaping up...


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