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Arthur Parsons

LEGO Marvel Team, Assemble

Arthur Parsons

LEGO Marvel Team, Assemble!!!!

Well, hello and welcome to what I hope will be a regular toe-dip into the fantastic and exciting world of LEGO Marvel Super Heroes. Yes, that’s right – I said LEGO Marvel Super Heroes. WOW!

While you have all been excitedly playing the other brilliant LEGO videogames, we’ve assembled a crack development team of our very own videogame-making Super Heroes, and have been busily working away on LEGO Marvel.

For the past few months I’ve been bursting at the seams, wanting to lean out of the window to shout out and tell everybody about the game. However, we need to keep these things top secret, under wraps, behind closed doors and behind our reflector shields, just while we make sure that the game design is brilliant and sensational…  that is until NOW… so WOW! LEGO Marvel… how amazing is that?!!!

My heart still beats a little faster when I say it, how exciting, hey! Getting to work on a videogame with all of your and our favourite Marvel heroes and villains! We are all enjoying work on this game here at TT Towers.

So my name is Arthur, I’m the Game Director, and I will be your guide as we explore LEGO Marvel over the next few months, giving you a little behind-the-scenes information, a sneaky peek into what we are doing.

First things first: there are a few characters in this game – in fact, quite a few characters! So make sure you let us know who your favourite LEGO Marvel minifig is so that we can try and squeeze them into the game. For now, though, I can tell you that we have got (deep breath) Iron Man, Hulk, Loki, Deadpool, Thor, Captain America, Wolverine, Hawkeye, Black Widow, and (pause for breath as I am exhausted after all those cool characters) Spider-Man… WOW again, right?!

Right now I’m working with the design team on making sure that flying around as Iron Man is as fun as it possibly can be. We’ve just got his Repulsor blasts working, and his arc reactor fired up, and WHOOSH… we are blasting through LEGO Marvel New York. And as we land and swap to another character, I’ve just seen something that the superb animation team has put in: Iron Man is dancing the robot, body-popping away… before I know it, there are 5 – in fact, 6 – people around my desk watching and laughing. That’s the thing with a game like LEGO Marvel – the entire team are all adding their own fun touches everywhere.

What else are we working on right now? Well, we are busy piecing together something completely new for LEGO games, what we are calling Bigfig moves. We all know and love Minifigs; however, in LEGO Marvel we have characters much bigger than this – like the incredible Hulk – which we are calling Bigfigs. Right now we are putting the finishing touch on his pick-up move, where he can grab and pick up any of the LEGO vehicles driving around New York. This really is EPIC, and you will have great fun being Hulk. HULK SMASH!!!!!

Anyway, I need to get back to work and check out some of Spider-Man’s cool new web-swinging moves before someone notices that I’ve been telling you guys all of this. So until next time I’m going to sign out, but stay tuned for more news from LEGO Marvel, and I’ll see if I can reveal a few more characters that will appear in the game next time around… I need to tell somebody, and I know you guys can keep a secret, right? :-)

 

Nick Ricks

Joining in on play-tests

Nick Ricks

It’s been great to have a relaxing and LEGO-filled Christmas. Loads of brick building going on and some fascinating combinations of LEGO Friends and LEGO Batman! Bruce Wayne trying to rescue Olivia, Stephanie and their other friends from Bane and Poison Ivy was fun. But all of them heading back and having a very nice tea party at the Stables was funnier! Bane judging the Heartlake Dog show was another personal highlight; I never knew he had such a sensitive side!

So they say a change is as good as a rest... and they’re right, as it’s great to be working on so many new game ideas. Frustratingly it’s all very secret and hush hush at the moment I’m afraid, so I can’t give too much away. But we’ve new games, new characters, new stories and new features coming your way soon. It’s exciting times here at TT!

Recently I had the chance to visit LEGO HQ and join in some of the play-tests being held there. It was terrific to have some of you guys being able to take a sneaky-peak at what we’ve been doing recently, and the feedback so far has been very encouraging. But I was also reminded of just how much time, effort and imagination goes into the making of the play-sets. We’ve an awesome responsibility to make sure that our games live up to these immensely high standards. No pressure then!

So I’ll sign-off for now, and I hope the Joker hasn’t caused too much chaos at the Heartlake Vet when I get home! Bless him, he is keen but I’m not sure Mia is ready for his kind of “help”!!!

 

Graham Goring

Ding Dong, the Witch is - uh, I mean the project's finished

Graham Goring

Ding Dong, the Witch is- uh, I mean the project's finished*!

A common misconception about the video game industry is that we just play games all day long. A less common misconception is that we're all really dozens of pugs stuffed into human-suits. I'm going to address the former of these today.

When you're in the middle of making a game you don't really get a chance to play it, meaning you don't know how well it's gonna turn out until the very end, as the project winds down.

I went through my "winding down" stage on LEGO® City Undercover very recently which meant that I got to finally sit down and spend some quality time with it... And by cracky it's great! Yup, this one is definitely going on the ol' resumé***.

So, fresh from tearing around the streets of LEGO City, I thought I'd share a few of my favourite locations and encourage you to visit them when the game ships in March.

Bright Lights Plaza and Crescent Park - one of my favourite driving routes is to head north through these two districts, hitting a series of special jump points which send you zooming through the air in slow motion, crashing through barriers and obstacles - it never gets old!

Once I arrive at Crescent Park I like to stop and look around - it's full of stuff to do including a tree-house which you'll need specialist equipment to get up to, an assault course and a delightful tea-house where some unsavoury elements may be hiding.

Another great place for exploring is Cherry Tree Hills. Not only is the Police Station there (in case you want to unlock new vehicles or characters) but the roof-tops are packed to capacity with stuff to do. Every time I play I find some new side mission or nugget of gameplay there.

But for me, the prettiest area of the city is Pagoda. It's full of Asian detail, blooming Cherry blossoms, relaxing gardens and, oh, a criminal gang that only Chase McCain can bring to justice.

Anyway, now it's back to the grindstone as I start working on the next project. I'd tell you what it is but the company would fire me.

Into the sun.

 

* Although as Leonardo Da Vinci said "Art is never finished, only abandoned**." - I know, he spoke really good English, didn't he?
** Which makes me a piece of art - thanks parents, wherever you are!
*** Not all games I've made get onto my resumé. One game I made got a customer review from a displeased mother which stated that it "made her son cry". That one has pride of place on there.

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